The original Resident Evil remains one of the PlayStation’s most successful games. It was so popular, in fact, that it inspired a slew of similar horror-themed action/adventure games for the system. And while many would cite Resident Evil as the originator of this formula, the fact is that the lot of these games took their blueprint from a PC game, Infogrames’ H.P. Lovecraft-inspired Alone in the Dark. Resident Evil 2 is no exception, following the familiar formula of suspense achieved through changing perspective and cinematic camera angles. Its PC lineage may explain why Resident Evil 2 makes a successful jump from the PlayStation, but only if you can accept some decidedly foreign design conventions inherent to console games.