Hitman is episodic stealth action-adventure video game developed by IO Interactive and published by Square Enix for Microsoft Windows, PlayStation 4 and Xbox One. It is the sixth entry in the Hitman series. The prologue of the game acts as a prequel to the series, but the main game takes place after the events of Hitman: Absolution.
Hitman is a stealth video game in the third person in which players take control of Agent 47, a genetically enhanced superhuman assassin, traveling to international locations and eliminate contracted targets. As in other games in the Hitman series, players have a lot of room for creativity in the approach to their murders. For example, players can use guns long distance to snipe a long-distance target, or they may decide to assassinate the short-range target using weapons knife or garrote wire. Players can also use explosives, or disguise the assassination creating a seemingly accidental death. A common method to approach a mission is to neutralize the other characters and wear their uniforms as a disguise, which allows the player to access restricted areas more easily. Shares of non-playable characters influence the game. For example, players can gain more information about the position of their target by listening to a news nearby.
The level design of the game has a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Each level in the game is a sandbox that can be explored by players, with many ways to eliminate targets crashes scripted “opportunities” that require several steps to complete. The levels are greater in Hitman, in which the cards in the game are “six to seven times larger than the largest levels in Absolution.” Levels can accommodate about 300 non-player characters (NPCs), each with different routines and react differently to player actions. Players can save their game at any time during the missions. the Instinct mode, which was introduced in Absolution, returns a simplified form, not to be an expendable resource. after-work performance evaluation of a player is rated on a 5 star rating system influenced by factors such as the time taken, the number of killed non-target, if the player has been identified, or if the body have been found. The bonuses like new gadgets are awarded to players based on their performance during missions.
IO Interactive has introduced a “live component” Hitman, with new content regularly delivered in downloadable form. This will include limited-duration missions called “Targets Elusive”. If a player fails to kill an elusive target before the end of the mission, or alert the target and allow them to escape, the target will not return. successfully eliminating an elusive target reward players with new costumes for Agent 47 to wear. All the extra downloadable content after the release will be free. Hitman: Absolution online fashion Contracts also returned in Hitman, allowing players to assign different NPCs as assassination targets, established requirements for how to kill and share their contract with other players to compete for high scores.
Twenty years before the events of Hitman: Absolution, 47 arrives at a training center of the CIA in Central Europe, where fellow intern Diana Burnwood meeting. Under his supervision, Agent 47 participates in several simulated missions to assess his skills while going through a psychiatric evaluation and a thorough background check, even if they find nothing to support the history of 47 or activities before joining ICA. So Burnwood is very impressed with the performance of 47, his superior, Director of Training Erich Söders, believes it is too dangerous without leverage to keep it in line. LED 47 as a potential threat to the CIA Söders breaks the protocol and platform final test 47 so it will be impossible to fill. In response to actions contrary to the ethics of Soder, Burnwood broke the rules by intervening directly to help 47. After passing the final test, Söders reluctantly approves 47 for the field service and Diana is assigned to him as his master.
In our day, the agent 47 is sent to Paris to assassinate tycoon Viktor Novikov fashion and her partner Dalia Margolis. In reality, the two are secretly the leaders of an international spy network named Iago, who plans to expose the identities of several deep cover agents working for MI6. Infiltrate an exclusive fashion show in the manor of Novikov, 47 managed to kill both targets and flees unnoticed. Shortly before his assassination, Novikov traded a file containing all the secrets collected from Iago to an unknown individual as payment to silence an investigation against him. The person then sends a text message to another unknown while wishing ironically Novikov luck on the next fashion show, saying “it will be one you will be known for. ”